TIAN CHEN 3D ENVIRONMENT ARTIST
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DISSONANCE 2014
This is a game that I worked on with a group of artists and game designers. This project was my senior studio project at SCAD and my involvement was : project management, art director, concept artist, 3D modeler, and texture artist. I lead the art group towards the goal of our aesthetic and also monitored the work of the other 3D modelers to make sure the style stayed consistent. The look of the environment is papercraft, with a painterly look to it. I was also in charge of dressing up the level with the assets.

Maya

Unity

Headus UV

Photoshop

3D-Coat

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