TIAN CHEN 3D ENVIRONMENT ARTIST
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MALAGORE CHARCTER 2013
I wrote a narration and created a concept art of this character before modeling. I originally modeled it in Maya in low poly. The model was then UV mapped by me, and then taken into Zbrush for sculpting in higher poly. Textures were created in Zbrush.

Maya

Photoshop

ZBrush

Headus UV

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